#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayTracingBVH\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayTracingBVH\\Local.frag")

REGISTER_SHADER(BvhVertexShader, "RayTracingBVH\\Bvh.vert")

REGISTER_SHADER(BvhFragmentShader, "RayTracingBVH\\Bvh.frag")

REGISTER_SHADER(RayVertexShader, "RayTracingBVH\\Ray.vert")

REGISTER_SHADER(RayFragmentShader, "RayTracingBVH\\Ray.frag")



